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Diploma In Graphic Designing
Diploma in Fasion Illustrator
Diploma in animation
Animation 2D
Animation 3D
MAYA 10.0
diploma in web designing
 

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Diploma in Animation

PROGRAMS PRE REQUISITES MODULE WISE DETAILS COURSE
DURATION
                                           DIPLOMA IN ANIMATION 10th or 12th or Any Degree or Diploma with
Basic Knowledge in Computers
Animation 2D 7 Days 28 Days
Animation 3D 10 Days
MAYA 10.0 10 Days
Projects , Real time Designs,
Case Studies and Mock Interviews
1 Day
 
3Ds Max

BASIC

UNIT 1:
3Ds max introduction,working with UI & tools

UNIT 2:
Compound Lights & Cameras

UNIT 3:
Basics of Spline Modeling

UNIT 4:
Inorganic modeling (house and props)

UNIT 5:
  • Organic modeling(Character)
  • Assgn. 1 ‐ Car Model
UNIT 6: Standard Materials

UNIT 7:
  • UV unwrap & Texturing
  • Assgn. 2 ‐ Create a realistic glass and a textured Dining table
UNIT 8:
Intro to digital lights


UNIT 9:
Three point lights & Spot Light

UNIT 10:
Camera & BG animation



ADVANCE

UNIT 11:
  • Character modeling
  • Assgn. 4 ‐ Human or animal model
UNIT 12:
Create Textures & Patterns in photoshop

UNIT 13:
Car Paint .

UNIT 14:
Character unwrapping

UNIT 15:
  • Photorealistic Texturing (Photoshop)
  • Assgn.5 - Texture the character done
UNIT 16:
Lighting interiors & exteriors

UNIT 17:
Photons, GI, Caustics, FG

UNIT 18:
  • Rendering engines
  • Assgn. 6 ‐ Advance Lighting for complex house plan
UNIT 19:
Constraint based animation

UNIT 20:
Assigning IK & FK (Bones)


UNIT 21:
Biped character rigging


UNIT 22:
  • Vehicle Rig (Reaction Manager)
  • Assgn. 7 ‐ Rig the character done
UNIT 23:
  • Bouncing ball animation
  • Character Walk
UNIT 24:
Facial expression

UNIT 25:
Assgn. 8 ‐ Character Animation (Run&Jump)


Dynamics

UNIT 26:
Soft & Rigid Bodies with Constraints

UNIT 27:
Forces & Fields


UNIT 28:
Particle systems

UNIT 29:
Cloth,Hair & Fur

UNIT 30:
  • Reactor
  • Assgn. 9 ‐ Explode an object


Maya 10.0:

BASIC

UNIT 1: Maya introduction,working with UI & tools

UNIT 2: Inorganic modeling(House & Props)

UNIT 3:
  • Organic modeling(Cartoon).
  • Assgn. 1 ‐ House Interior/Exterior
UNIT 4: Basic Shading with Materials & Hypershade

UNIT 5:
  • UV unwrap & Texturing.
  • Assgn. 2 ‐ Create a realistic glass and a textured flower vase
UNIT 6: Intro to digital lights

UNIT 7: Three point lights & Spot Light

UNIT 8: Camera & BG animation



ADVANCE

UNIT 9: Character modeling

UNIT 10: Assgn. 4 ‐ Human or animal model

UNIT 11: Character unwrapping

UNIT 12: Photorealistic Texturing (Photoshop)

UNIT 13: Assgn. 5 ‐ Texture the character which is done.

UNIT 14: Lighting interiors & exteriors

UNIT 15: Photons, GI, Caustics, FG

UNIT 16: Rendering engines

UNIT 17: Assgn. 6 ‐ Setup the lighting for the house done.

UNIT 18: Constraint based animation

UNIT 19: Deformers

UNIT 20: Connection Editor,Expression Editor & Set Driven Key

UNIT 21: Working with bones & Simple IK foot

UNIT 22: Biped character rigging

UNIT 23:
  • Facial rig
  • Assgn. 7 ‐ Rig the character done
UNIT 24: Bouncing ball animation

UNIT 25: Character Walk

UNIT 26:
  • Facial expression
  • Assgn. 8 ‐ Character Animation (Run&Jump)
Dynamics

UNIT 27: Soft & Rigid Bodies with Constraints

UNIT 28: Forces & Fields

UNIT 29: Particle systems

UNIT 30:
  • NCloth,Hair & Fur
  • Assgn. 9 ‐ Explode an object