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| Diploma in Animation |
| PROGRAMS |
PRE
REQUISITES |
MODULE WISE DETAILS |
COURSE
DURATION |
| DIPLOMA IN ANIMATION |
10th or 12th or Any Degree or Diploma with
Basic Knowledge in Computers |
Animation 2D |
7 Days |
28 Days |
| Animation 3D |
10 Days |
| MAYA 10.0 |
10 Days |
Projects , Real time Designs,
Case Studies and Mock Interviews |
1 Day |
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3Ds Max
BASIC
UNIT 1:
3Ds max introduction,working with UI & tools
UNIT 2:
Compound Lights & Cameras
UNIT 3:
Basics of Spline Modeling
UNIT 4:
Inorganic modeling (house and props)
UNIT 5:
- Organic modeling(Character)
- Assgn. 1 ‐ Car Model
UNIT 6: Standard Materials
UNIT 7:
- UV unwrap & Texturing
- Assgn. 2 ‐ Create a realistic glass and a textured Dining table
UNIT 8:
Intro to digital lights
UNIT 9:
Three point lights & Spot Light
UNIT 10:
Camera & BG animation
ADVANCE
UNIT 11:
- Character modeling
- Assgn. 4 ‐ Human or animal model
UNIT 12:
Create Textures & Patterns in photoshop
UNIT 13:
Car Paint .
UNIT 14:
Character unwrapping
UNIT 15:
- Photorealistic Texturing (Photoshop)
- Assgn.5 - Texture the character done
UNIT 16:
Lighting interiors & exteriors
UNIT 17:
Photons, GI, Caustics, FG
UNIT 18:
- Rendering engines
- Assgn. 6 ‐ Advance Lighting for complex house plan
UNIT 19:
Constraint based animation
UNIT 20:
Assigning IK & FK (Bones)
UNIT 21:
Biped character rigging
UNIT 22:
- Vehicle Rig (Reaction Manager)
- Assgn. 7 ‐ Rig the character done
UNIT 23:
- Bouncing ball animation
- Character Walk
UNIT 24:
Facial expression
UNIT 25:
Assgn. 8 ‐ Character Animation (Run&Jump)
Dynamics
UNIT 26:
Soft & Rigid Bodies with Constraints
UNIT 27:
Forces & Fields
UNIT 28:
Particle systems
UNIT 29:
Cloth,Hair & Fur
UNIT 30:
- Reactor
- Assgn. 9 ‐ Explode an object
Maya 10.0:
BASIC
UNIT 1: Maya introduction,working with UI & tools
UNIT 2: Inorganic modeling(House & Props)
UNIT 3:
- Organic modeling(Cartoon).
- Assgn. 1 ‐ House Interior/Exterior
UNIT 4: Basic Shading with Materials & Hypershade
UNIT 5:
- UV unwrap & Texturing.
- Assgn. 2 ‐ Create a realistic glass and a textured flower vase
UNIT 6: Intro to digital lights
UNIT 7: Three point lights & Spot Light
UNIT 8: Camera & BG animation
ADVANCE
UNIT 9: Character modeling
UNIT 10: Assgn. 4 ‐ Human or animal model
UNIT 11: Character unwrapping
UNIT 12: Photorealistic Texturing (Photoshop)
UNIT 13: Assgn. 5 ‐ Texture the character which is done.
UNIT 14: Lighting interiors & exteriors
UNIT 15: Photons, GI, Caustics, FG
UNIT 16: Rendering engines
UNIT 17: Assgn. 6 ‐ Setup the lighting for the house done.
UNIT 18: Constraint based animation
UNIT 19: Deformers
UNIT 20: Connection Editor,Expression Editor & Set Driven Key
UNIT 21: Working with bones & Simple IK foot
UNIT 22: Biped character rigging
UNIT 23:
- Facial rig
- Assgn. 7 ‐ Rig the character done
UNIT 24: Bouncing ball animation
UNIT 25: Character Walk
UNIT 26:
- Facial expression
- Assgn. 8 ‐ Character Animation (Run&Jump)
Dynamics
UNIT 27: Soft & Rigid Bodies with Constraints
UNIT 28: Forces & Fields
UNIT 29: Particle systems
UNIT 30:
- NCloth,Hair & Fur
- Assgn. 9 ‐ Explode an object
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